11/15/2023 0 Comments Maptiler render failed![]() ![]() ![]() Just wonder anybody ever faced this issue before? I think this should be a common issue for all who is using a higher version of Unity than 2020.3. I have to downgrade my unity to version 2020.3.8f1, then this issue is gone. UnityEngine.SetupCoroutine:InvokeMoveNext (,intptr)įinally, I found a workaround to bypass this issue and now the Go Map is working properly. GoShared.GOUrlRequest/d_2:MoveNext () (at Assets/GO Map - 3D Map For AR Gaming/GOShared/Networking/GOUrlRequest.cs:54) Tile data missing Unrecognized content-encoding libcurl understands identity content encodings. ![]() I was playing with Demo Map - POI, after input the map box key, and click Run.Ĭurl error 61: Unrecognized content encoding type. Please change the script or remove it from the GameObject 'AlertCanvas'. You are trying to save a Prefab with a missing script. Please change the script or remove it from the GameObject 'SearchBar'.Įrror while saving Prefab: 'Assets/GO Map - 3D Map For AR Gaming/GOShared/GOAlert/Resources/GOAlert/AlertCanvas.prefab'. finished with error Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo=Īfter importing version 3.7.0, I got below 2 errors:Įrror while saving Prefab: 'Assets/GO Map - 3D Map For AR Gaming/Demo/Prefabs/SearchBar.prefab'. HTTP load failed, 0/0 bytes (error code: -1005 ) I am using Cesium version 1.I'm getting this error from the console. Do I need a new source of tiles? New server? Please help as I am running out of ideas. The brand new MapTiler Desktop 11. I also have the tiles unzipped as jpeg as well but I read online that could be an issue as the mbtiles file I downloaded is specifically in the PBF format. Preferably I would like to not use the mbtiles file at all as I already have the unzipped tiles on the server (As well as PLENTY of RAM and Memory)ĭoes anyone have any ideas on how to make this work? I am willing to use a different server but to me everything on the server side works fine (As I can request and get a response) I am leaning towards something being off with the PBF format. ImageryProvider: new Cesium.UrlTemplateImageryProvider(.pbf’, I have read every google article mentioning this error and usually it’s a CORS issue but I am using HTTPS. This error is so broad and I am not sure what to do next. I also made my own cert so i am using HTTPS so CORS should not be an issue (I saw CORS can affect users using HTTP ) The example I have below can request the server and get a clear response but unfortunately I get "An error occurred in “UrlTemplateImageryProvider”: Failed to obtain image tile X: 1 Y: 1 Level 1. MapTiler Engine is a software for map tile rendering. I can even download a pbf image through the URL.Cesium just can’t display it. I have tried to use WebMapTileServiceImageryProvider and TileMapServiceImageryProvider and UrlTemplateImageryProvider. I have tried to serve from both the mbtiles folder alone and from the actual pbfs in unzippedTiles. ![]() In F:mbtiles/_planet_z0_z14.mbtiles I have the mbtiles file. So in F:unzippedTiles is a list of PBF formatted images. The vector tile schema describes how the vector data is organized into different thematic layers and which attribute and values each layer contains. I have both an mbtiles file and also ran mbutil ( GitHub - mapbox/mbutil: Importer and Exporter of MBTiles) to unpack the tiles. Vector tiles schemas of layers and attributes for styling maps. The format is PBF so I am serving the images in that format. I am using maptiles data from OpenStreetMap vector tiles of Planet OpenStreetMap Tiles, GeoData and OpenData Maps | MapTiler Data I am using GitHub - DenisCarriere/mbtiles-server: Provides a compatible WMTS Tile Server from MBTiles. I am trying to provide maptiles from a local map server on that same network. I have ceisumJS running on a completely closed network. ![]()
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